Ryslig Application
Nov. 23rd, 2016 05:33 amOOC INFORMATION
Name:
Contact:
Other Characters:
CHARACTER INFORMATION
Character Name: Pekoyama Peko
Age: Is really around 20, but appears to be around 17 and does not have memories from around 17-20
Canon: Dangan Ronpa Franchise; Super Dangan Ronpa 2
Canon Point: Post Trial 2
Character Information: Character Page and a plot summary
Personality:
My name is Peko Pekoyama. It is nice to meet you, too.
With a character from a game (about another game) originally designed to be a friend-making ("dating") simulator, it may be best to start with their personal introduction. From the get-go, with her stern demeanor and carefully chosen words, it is easy to believe that Peko is an unfeeling, cold person. And she is cold, but her narrative shows that she is definitely not unfeeling. She is stern and shows little emotion, but she is not unsocial; though she knows she is not well-trained to handle crowds and social gatherings, she agrees to go to at least three separate social events with the others on the island.
At times, she seems very practical and business-like. However, her practicality is based solely in the ways of a warrior, and sometimes her concerns can come across as grave or dramatic or comical because of they way they relate to real life. The way Peko responds to a murder game being announced is to analyse the technical and fighting skill of all those on the island and freely discuss concerns about their potential power with closer members of the group. Though the protagonist finds this strange, Peko's concerns are perfectly normal to her, and eventually the protagonist comes to understand this.
Even with lost memories, the moves that the body has memorized cannot be forgotten so easily.
In addition to being business-like, she is both analytic and active. Once again probably relating to her being raised as a swordswoman, Peko is quick to note certain things about her environment when placed in a new one and is an apt surveyor, likely because warriors and guardians must always be aware of their surroundings.
She notes that the protagonist must not be a warrior from the way he carries himself and then notes the powerful team that would be Akane and Nekomaru (SHSL Gymnast and SHSL Coach/Trainer). In her eyes, they are the biggest potential threat, and her analysis of their teamwork isn't altogether incorrect. She herself is much slimmer than they, and as for physical power, they may have her beat. However, she is just as active both in sword training and other activities as they.
It is apparent from her choices in the game that she is one who prefers to do active, athletic hobbies; she is among the students who choose to take Usami's gift of a swim-suit to swim in the beginning of the game, and is again shown swimming later on in the game. (This also proves that she is at least somewhat fashionable; though her choices usually include dark clothing, the clothing she chooses for herself is always elegant in some way.)
No matter what I am told, I am nothing but a tool for killing... If my young master intends to kill, then it is only natural for me to act as his tool.
Later in the game, when it is revealed that she is Kuzuryuu's personal hitman and bodyguard, it is clear that she takes her role very seriously. All her life she was trained to be Kuzuryuu's tool, a being separate from mind and body, something less than human. However, it is evident in her treatment of both Kuzuryuu and the other students that she is not at all heartless. Though she makes all sorts of lies to protect her young master, in the end, it is revealed that her feelings toward him are the true reason she does so and not her usefulness as a tool at all.
Kuzuryuu's parents had pulled her from being abandoned and given her a life and a purpose. She felt as though she could not defy this, but all along, Kuzuryuu had wanted her to be herself. Their time on the island allowed for this, and though during her trial she denied her friendship with the others (saying she was working only under her master's orders), Peko shows many times during the investigation how much she regrets that she has betrayed the others. For this reason, and for her willingness to defy Kuzuryuu's orders so that she can protect him, Monokuma calls her the tool with a heart.
However, shortly before she is killed, the other students remark that she is not a tool, but a human being. Peko, who has lived her entire life as a tool and believed she owed her existence to Kuzuryuu's parents, had trouble accepting their sentiments, arguing, "If you think humans cannot be tools, try telling that to all the men and women out there destined to only ever be means to an end." Her offense at their reactions makes it clear that she, in that moment, was still tied to the fact Kuzuryuu's parents had saved her and without Kuzuryuu's urging, was unable to reconcile that they were not denying her reality or trying to have her seem ungrateful. Of course, it is a lesson learned too late for Peko.
Anyway, until now, I tried to think of myself as being just a tool. I thought it would be fine just as long as I was his tool. But now, I want to accompany him to his destination. I want to see the scenery he sees. Not as a tool… but as a comrade.
Peko's personality outside of being a tool is strong, though she attempts many times to deny it. She is not shy, but can be skittish and easily flustered when it comes to things like friendship, relationships, and the fact others value her. She is also compassionate and caring, despite the sadness that comes with Kuzuryuu's rejections of her being his tool. She is quick to break up fights and has no will to kill her fellow students, and just a few stern words from her can convince even the most stubborn to behave. She loves fluffy things and cute things, and regrets that her presence as a warrior frightens most animals away.
However, even when she does not view herself as a tool, being a swordswoman and guard is very important to her. Though Kuzuryuu is convinced otherwise, her need to protect him isn't just a part of her orders, but the will of her heart. She has always been near him and always done her best to protect him, using her blade as a means to do so.
She is not always the most practical person by conventional standards, as mentioned, and isn't the most expressive. Peko also confesses in the game that it is difficult for her to smile, though she later learns this is because a smile cannot be forced and must be natural. However, her aim to protect her charge goes beyond just defense; to give him a reason to smile is also important, and part of why she wishes to learn to smile better.
Peko, as stated before, has a strong connection to Kuzuryuu, both as his (former) tool and as his friend. In one version of the game, Island Mode, she declares affection for him; however in the main version of the game, it is easily viewed as either romantic or platonic. It is not the nature of the relationship that proves anything about Peko, but the strength of it; her real affection for Kuzuryuu, whether romantic or platonic, proves that she is not just a mere tool. She cannot push all of her emotions away, and cannot deny herself from the budding friendships that begin to flourish in her life. It is also the strongest fuel behind Peko's will to live, and even if she no longer exists as a tool, Peko will protect Kuzuryuu as his friend.
5-10 Key Character Traits:
-warrior
-tool
-bodyguard
-devoted
-hard hearted
-poised
-touch-starved
-quiet
-analytic
-lonely
Would you prefer a monster that FITS your character’s personality, CONFLICTS with it, EITHER, or opt for 100% RANDOMIZATION? Either!
Opt-Outs: Manticore, arachne, goblin, vampire, gargoyle
Roleplay Sample: Peko on the Test Drive
Name:
Contact:
Other Characters:
CHARACTER INFORMATION
Character Name: Pekoyama Peko
Age: Is really around 20, but appears to be around 17 and does not have memories from around 17-20
Canon: Dangan Ronpa Franchise; Super Dangan Ronpa 2
Canon Point: Post Trial 2
Character Information: Character Page and a plot summary
Personality:
My name is Peko Pekoyama. It is nice to meet you, too.
With a character from a game (about another game) originally designed to be a friend-making ("dating") simulator, it may be best to start with their personal introduction. From the get-go, with her stern demeanor and carefully chosen words, it is easy to believe that Peko is an unfeeling, cold person. And she is cold, but her narrative shows that she is definitely not unfeeling. She is stern and shows little emotion, but she is not unsocial; though she knows she is not well-trained to handle crowds and social gatherings, she agrees to go to at least three separate social events with the others on the island.
At times, she seems very practical and business-like. However, her practicality is based solely in the ways of a warrior, and sometimes her concerns can come across as grave or dramatic or comical because of they way they relate to real life. The way Peko responds to a murder game being announced is to analyse the technical and fighting skill of all those on the island and freely discuss concerns about their potential power with closer members of the group. Though the protagonist finds this strange, Peko's concerns are perfectly normal to her, and eventually the protagonist comes to understand this.
Even with lost memories, the moves that the body has memorized cannot be forgotten so easily.
In addition to being business-like, she is both analytic and active. Once again probably relating to her being raised as a swordswoman, Peko is quick to note certain things about her environment when placed in a new one and is an apt surveyor, likely because warriors and guardians must always be aware of their surroundings.
She notes that the protagonist must not be a warrior from the way he carries himself and then notes the powerful team that would be Akane and Nekomaru (SHSL Gymnast and SHSL Coach/Trainer). In her eyes, they are the biggest potential threat, and her analysis of their teamwork isn't altogether incorrect. She herself is much slimmer than they, and as for physical power, they may have her beat. However, she is just as active both in sword training and other activities as they.
It is apparent from her choices in the game that she is one who prefers to do active, athletic hobbies; she is among the students who choose to take Usami's gift of a swim-suit to swim in the beginning of the game, and is again shown swimming later on in the game. (This also proves that she is at least somewhat fashionable; though her choices usually include dark clothing, the clothing she chooses for herself is always elegant in some way.)
No matter what I am told, I am nothing but a tool for killing... If my young master intends to kill, then it is only natural for me to act as his tool.
Later in the game, when it is revealed that she is Kuzuryuu's personal hitman and bodyguard, it is clear that she takes her role very seriously. All her life she was trained to be Kuzuryuu's tool, a being separate from mind and body, something less than human. However, it is evident in her treatment of both Kuzuryuu and the other students that she is not at all heartless. Though she makes all sorts of lies to protect her young master, in the end, it is revealed that her feelings toward him are the true reason she does so and not her usefulness as a tool at all.
Kuzuryuu's parents had pulled her from being abandoned and given her a life and a purpose. She felt as though she could not defy this, but all along, Kuzuryuu had wanted her to be herself. Their time on the island allowed for this, and though during her trial she denied her friendship with the others (saying she was working only under her master's orders), Peko shows many times during the investigation how much she regrets that she has betrayed the others. For this reason, and for her willingness to defy Kuzuryuu's orders so that she can protect him, Monokuma calls her the tool with a heart.
However, shortly before she is killed, the other students remark that she is not a tool, but a human being. Peko, who has lived her entire life as a tool and believed she owed her existence to Kuzuryuu's parents, had trouble accepting their sentiments, arguing, "If you think humans cannot be tools, try telling that to all the men and women out there destined to only ever be means to an end." Her offense at their reactions makes it clear that she, in that moment, was still tied to the fact Kuzuryuu's parents had saved her and without Kuzuryuu's urging, was unable to reconcile that they were not denying her reality or trying to have her seem ungrateful. Of course, it is a lesson learned too late for Peko.
Anyway, until now, I tried to think of myself as being just a tool. I thought it would be fine just as long as I was his tool. But now, I want to accompany him to his destination. I want to see the scenery he sees. Not as a tool… but as a comrade.
Peko's personality outside of being a tool is strong, though she attempts many times to deny it. She is not shy, but can be skittish and easily flustered when it comes to things like friendship, relationships, and the fact others value her. She is also compassionate and caring, despite the sadness that comes with Kuzuryuu's rejections of her being his tool. She is quick to break up fights and has no will to kill her fellow students, and just a few stern words from her can convince even the most stubborn to behave. She loves fluffy things and cute things, and regrets that her presence as a warrior frightens most animals away.
However, even when she does not view herself as a tool, being a swordswoman and guard is very important to her. Though Kuzuryuu is convinced otherwise, her need to protect him isn't just a part of her orders, but the will of her heart. She has always been near him and always done her best to protect him, using her blade as a means to do so.
She is not always the most practical person by conventional standards, as mentioned, and isn't the most expressive. Peko also confesses in the game that it is difficult for her to smile, though she later learns this is because a smile cannot be forced and must be natural. However, her aim to protect her charge goes beyond just defense; to give him a reason to smile is also important, and part of why she wishes to learn to smile better.
Peko, as stated before, has a strong connection to Kuzuryuu, both as his (former) tool and as his friend. In one version of the game, Island Mode, she declares affection for him; however in the main version of the game, it is easily viewed as either romantic or platonic. It is not the nature of the relationship that proves anything about Peko, but the strength of it; her real affection for Kuzuryuu, whether romantic or platonic, proves that she is not just a mere tool. She cannot push all of her emotions away, and cannot deny herself from the budding friendships that begin to flourish in her life. It is also the strongest fuel behind Peko's will to live, and even if she no longer exists as a tool, Peko will protect Kuzuryuu as his friend.
5-10 Key Character Traits:
-warrior
-tool
-bodyguard
-devoted
-hard hearted
-poised
-touch-starved
-quiet
-analytic
-lonely
Would you prefer a monster that FITS your character’s personality, CONFLICTS with it, EITHER, or opt for 100% RANDOMIZATION? Either!
Opt-Outs: Manticore, arachne, goblin, vampire, gargoyle
Roleplay Sample: Peko on the Test Drive